cmake_minimum_required(VERSION 3.14)project(runner LANGUAGES CXX)# Define the application target. To change its name, change BINARY_NAME in the# top-level CMakeLists.txt, not the value here, or `flutter run` will no longer# work.## Any new source files that you add to the application should be added here.add_executable(${BINARY_NAME} WIN32"flutter_window.cpp""main.cpp""utils.cpp""win32_window.cpp""${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc""Runner.rc""runner.exe.manifest")# Apply the standard set of build settings. This can be removed for applications# that need different build settings.apply_standard_settings(${BINARY_NAME})# Disable Windows macros that collide with C++ standard library functions.target_compile_definitions(${BINARY_NAME} PRIVATE "NOMINMAX")# Add dependency libraries and include directories. Add any application-specific# dependencies here.target_link_libraries(${BINARY_NAME} PRIVATE flutter flutter_wrapper_app)target_include_directories(${BINARY_NAME} PRIVATE "${CMAKE_SOURCE_DIR}")# Run the Flutter tool portions of the build. This must not be removed.add_dependencies(${BINARY_NAME} flutter_assemble)